Translate
Text Highlighter

Bookmark

PDF

Share

Report a problem
AMICUS AI
Citation Codes
Equivalent Citations
citation codes
Attorney(S)
Judges
Are you a practicing lawyer?
Enhance your digital presence and reach by creating a Casemine profile.
Upload pleading to use the new AI search
Cites
Cited by
Citation Codes
Equivalent Citations
citation codes
Attorney(S)
Judges
Smart Summary

Case Summary: Joseph Farina v. John C. Kelly, Commissioner of State Police

Factual and Procedural Background

The plaintiff owned certain coin-operated devices commonly called pinball machines. State police officers seized these machines under orders issued by the defendant, the Commissioner of State Police. The plaintiff sought an injunction in the Superior Court (Hartford County) to restrain the defendant from confiscating the seized machines and from seizing other similar machines. Following a full trial on the merits, the Superior Court (Bogdanski, J.) denied the injunction, and judgment was entered for the defendant. The plaintiff appealed to the Supreme Court of Connecticut. The Supreme Court affirmed the judgment for the defendant.

Legal Issues Presented

  1. Whether the plaintiff's pinball machines qualify as "slot machines" under General Statutes 53-278 and 53-279 (i.e., whether a slot machine is any machine the operation of which is started by dropping a coin in a slot).
  2. If the machines are slot machines, whether they are "used or designed for the purpose of a lottery or gaming" (i.e., whether their operation involves gambling, measured by the presence of prize, chance and price).
  3. Whether possession of the machines violated General Statutes 53-278 and whether seizure was authorized under General Statutes 53-279.

Arguments of the Parties

Plaintiff's Arguments

  • The plaintiff maintained that the pinball machines are designed and used for amusement purposes only and are not gaming devices.

Table of Precedents Cited

Precedent Rule or Principle Cited For Application by the Court
Opinion of the Justices, 73 N.H. 625, 63 A. 505 That the word "gaming" is synonymous with "gambling." The court relied on this authority to equate "gaming" with "gambling" for purposes of interpreting § 53-278.
State v. Dorau, 124 Conn. 160, 198 A. 573 That a lottery is characterized by three elements: a prize, a chance, and a price. The court cited this Connecticut authority to support the proposition that those three elements define a lottery and inform the analysis of gambling.
State v. Mola, 128 Conn. 407, 23 A.2d 126 Affirmation that the three elements (prize, chance, price) characterize a lottery. Used alongside State v. Dorau to show Connecticut precedent adopting the three-element test.
State v. One "Jack and Jill" Pinball Machine, 224 S.W.2d 854, 860 (Mo.App.) That the same three elements are to be found in gambling as in a lottery. Presented as authority from another jurisdiction supporting the three-element test for gambling.
Williams v. State, 65 Ga. App. 843, 844, 16 S.E.2d 769 Recognition that gambling involves the three elements of prize, chance and price. Cited as additional out-of-state authority corroborating the three-element analysis.
Westerhaus Co. v. Cincinnati, 165 Ohio St. 327, 135 N.E.2d 318 Definition of gambling as the payment of a price for a chance to gain a thing of value as a prize. Used to support the legal definition of gambling employed by the court.
State v. Mint Vending Machine, 85 N.H. 22, 154 A. 224 That gambling involves chance and the hope of gaining something beyond the amount played. Invoked to reinforce the concept that gambling connotes a chance to win more than the stake.
State v. Wiley, 232 Iowa 443, 3 N.W.2d 620 The proposition that a coin paid for amusement measures the value of a game and that a free game has definite value. Relied upon to support the court's conclusion that free plays constitute a thing of value (prize).
People v. One Pinball Machine, 316 Ill. App. 161, 44 N.E.2d 950 Authority recognizing free play as having value and supporting classification of machines as gambling devices. Cited alongside State v. Wiley to support that free plays are valuable prizes.
Oatman v. Port Huron Chief of Police, 310 Mich. 57, reported as Oatman v. Davidson, 16 N.W.2d 665 Similar treatment of pinball/marble machines in gambling context. Used as additional authority supporting treatment of such machines as subject to gambling statutes when free plays occur by chance.
State v. Abbott, 218 N.C. 470, 11 S.E.2d 539 That the thing played for is the right to operate the machine an additional time, not merely a token. Applied to justify treating free balls (entitling free plays) as the prize of value rather than mere tokens.
Kraus v. Cleveland, 135 Ohio St. 43, 19 N.E.2d 159 The proposition that amusement is a thing of value and that added amusement obtainable by chance constitutes the elements of gambling. Quoted to support the court's conclusion that amusement (and extra amusement won by chance) constitutes a prize, fulfilling the gambling elements.
State v. Larimore, 293 S.W.2d 277, 278 (Tex.Civ.App.) That a pinball machine rigged so a player can win (through chance) free plays is a "gaming device." Cited as direct authority categorizing pinball machines yielding free plays by chance as gaming devices.

Court's Reasoning and Analysis

The court began by examining the two relevant statutes, General Statutes 53-278 and 53-279, which regulate billiard tables and slot machines and authorize seizure of gambling devices. Noting that neither statute mentions pinball machines by name, the court first determined the meaning of "slot machine." It adopted Webster's New International Dictionary definition: a slot machine is a machine the operation of which is started by dropping a coin into a slot. Under that definition the plaintiff's machines qualified as slot machines.

The court then analyzed whether the machines were "used or designed for the purpose of a lottery or gaming." Relying on Connecticut precedent and other authorities, the court applied the three-element test for a lottery/gambling: prize, chance and price. The trial court's factual findings about the machines' construction and operation were recounted: a player inserted a five-cent coin which released five balls; balls were propelled and could light numbered squares on a backboard; certain combinations of lit numbers awarded free plays (recorded on the backboard), with potential large payoffs (as many as 600 free plays for certain combinations). The machines included mechanisms that made payoff possibilities adjustable by the owner and devices to prevent a player's skill from supplanting chance (e.g., a concealed plumb bob). The court treated the additional free plays as things of value (prizes) because amusement and the right to additional plays have commercial value; the coin measured the game's value (price); and the award of free plays depended on chance. Given these findings, the court concluded that the three elements of gambling were present.

Because the machines were slot machines that were used or designed for gaming (i.e., gambling), possession violated § 53-278 and seizure was authorized under § 53-279. The court cited out-of-state decisions and prior Connecticut cases to support each step of this reasoning, including treating free plays as the operative prize and amusement as a thing of value.

Holding and Implications

Holding: The Supreme Court affirmed the judgment for the defendant, holding that the plaintiff's pinball machines were slot machines designed to be played for amusement but that the availability of free plays won by chance rendered them gaming devices in violation of General Statutes 53-278, and thus subject to seizure under General Statutes 53-279.

Implications:

  • Direct effect on the parties: The plaintiff's possession of the machines violated the statutes and the seizure by state police was authorized; the Superior Court's denial of an injunction and judgment for the defendant was affirmed.
  • Broader legal implication: The court applied established precedent (the three-element test for lottery/gambling and related authority) to categorize coin-operated pinball machines that award free plays by chance as gaming devices. The opinion applies existing principles rather than purporting to create a novel legal doctrine.

JOSEPH FARINA v. JOHN C. KELLY, COMMISSIONER OF STATE POLICE

The word "gaming," as used in the statute (53-278) making it a crime to keep "a slot machine . . . designed for . . . gaming," is synonymous with gambling. A slot machine is any machine the operation of which is started by dropping a coin in a slot. The plaintiff's pinball machines were slot machines designed to be played for amusement. Free plays could be won by chance. Since the additional amusement of a free play was a thing of value, the three elements of gambling — a prize, a chance and a price — were involved in playing the machines. Consequently, possession of them violated 53-278, and they were subject to seizure under 53-279, authorizing the police to seize "any slot machine . . . used for gambling, or used or designed in violation of . . . section 53-278."

MURPHY, J.

The plaintiff is the owner of certain coin operated devices, commonly called pinball machines, which were seized by state police officers acting under orders issued by the defendant as commissioner of state police. The plaintiff applied to the Superior Court for an injunction to restrain the defendant from confiscating the seized machines and from seizing other similar machines. After a full trial on the merits, the injunction was denied. The plaintiff has appealed.

There are two statutes which are pertinent to the disposition of the issues involved in this case. They are General Statutes 53-278 and 53-279. Neither statute refers to a pinball machine as such. Section 53-278 applies only to billiard tables and slot machines. Unless the plaintiff's pinball machines are slot machines, they do not come within the purview of this statute, which makes it a criminal offense to keep a slot machine which is either used or designed for the purpose of a lottery or gaming. Section 53-279 authorizes the arrest of persons possessing general gambling equipment as well as billiard tables used for gaming and slot machines used or designed for a lottery or gaming, and also the seizure of such articles or equipment. It therefore becomes necessary to decide whether the plaintiff's pinball machines are slot machines and, if so, whether they are used or designed for the purpose of a lottery or gaming. Two of the machines were introduced as exhibits in the trial court and were used by counsel on appeal to substantiate their arguments. The plaintiff maintains that the machines are designed and used for amusement purposes only and are not gaming devices.

"Sec. 53-278. KEEPING BILLIARD TABLE OR SLOT MACHINE FOR GAMBLING PURPOSE. Any person who keeps a billiard table which is used for the purpose of gaming, or a slot machine which is used or designed for the purpose of a lottery or gaming, or which is used or designed to discharge with or without merchandise any tokens that may be used for further operation of a slot machine or for exchange, or which is used or designed to display any symbol entitling any person by reason of such display to receive merchandise or money, shall be fined not more than five hundred dollars or imprisoned not more than one year or both. Any person who collects or receives any money from a billiard table or a slot machine, or for the use thereof, while the same is kept or used as herein provided, shall be fined not more than five hundred dollars or imprisoned not more than one year or both. "Sec. 53-279. ARREST OF KEEPER; SEIZURE OF MACHINE. Any sheriff, deputy sheriff, constable, chief of police or police officer may, within his precinct, arrest, without a warrant, any person whom he Ends in possession of any slot machine, gambling device or other equipment, paraphernalia, papers, books or money, used for gambling, or used or designed in violation of the provisions of section 53-278, and seine such slot machine or other device found in the possession of such person, and may detain such person and such device in some place of safe-keeping until warrants can be procured for the arrest of such person and the seizure of such slot machine or other device. The officer making such arrest or seizure shall immediately make complaint to the proper prosecuting officer, who shall forthwith make his written complaint to some judge or trial justice having jurisdiction, and such judge or trial justice shall issue his warrant, based on such complaint, and, in case of seizure, action shall then be taken thereon pursuant to the provisions of sections 54-33 and 54-35."

The trial court made a finding which included a lengthy, detailed description of the construction of the machines and the operation of the intricate mechanisms and electrical contrivances which cause the machines to light up when played. Each machine was somewhat different in the backboard arrangement, though fundamentally they were similar in operation and the end result was the same. It does not seem necessary to incorporate in this opinion more than a general statement of the design and function of the machines, together with the observation that they are elaborate examples of the ingenuity and cleverness of their creators. Each machine consists of an inclined board, under glass, containing a return-ball hole and twenty-five numbered holes, in front of which there are bumpers to prevent the balls from rolling directly into the holes. At the rear of the playing field, there is an upright backboard displaying one or more squares resembling bingo cards. The scores of the game are recorded on these squares, which contain twenty-five numbers in five horizontal and five vertical rows. To play the machine, a player inserts a five-cent piece into a slot designed for that purpose. The coin releases five balls, which are played one at a time by propelling each ball with a spring-driven plunger. The balls bounce from bumper to bumper, eventually falling into one of the numbered holes or into the return-ball hole. When a number is scored, the corresponding number on the backboard lights up. A player who lights up three, four or five numbers in a horizontal, diagonal or vertical line wins free plays which are recorded on the backboard. The number of free plays won depends on the arrangement of the numbers lighted and can run as high as 600 for a "bingo," i.e., five numbers in a line. Special equipment in the machines makes provision for multiple coin operation so that additional balls or extra game features are given and the scoring opportunities increased. The player has no control over the number of coins required to activate the special features or to get a higher score. How many coins are needed is controlled by the internal mechanism of the machine and determined by chance. Other equipment in the machine, within the sole control of the owner for adjustment and manipulation, governs the payoff possibilities; an adjustable concealed plumb bob eliminates the effect of a player's attempt to substitute skill for chance by tilting or bumping the machine to cause the ball to fall into a particular hole.

Webster's New International Dictionary (2d Ed.) defines a slot machine as a machine the operation of which is started by dropping a coin into a slot. Under this definition, which we adopt, the plaintiff's machines are slot machines. However, that fact alone does not make possession of them illegal. Otherwise, it would be unlawful to have a pay telephone with a coin slot or a candy vending or soft-drink dispensing machine, or other lawful devices which operate upon the insertion of a coin. Section 53-278 makes it illegal to keep a slot machine which is used or designed for the purpose of a lottery or gaming. The word "gaming" is synonymous with gambling. Opinion of the Justices, 73 N.H. 625, 628, 63 A. 505; 18 Words Phrases (Perm. Ed.) 31. We have held that a lottery is characterized by three constituent elements, namely, a prize, a chance, and a price. State v. Dorau, 124 Conn. 160, 168, 198 A. 573; State v. Mola, 128 Conn. 407, 409, 23 A.2d 126. Other jurisdictions have held that the same three elements are to be found in gambling. State v. One "Jack and Jill" Pinball Machine, 224 S.W.2d 854, 860 (Mo.App.) and Williams v. State, 65 Ga. App. 843, 844, 16 S.E.2d 769. In Westerhaus Co. v. Cincinnati, 165 Ohio St. 327, 335, 135 N.E.2d 318, gambling is defined as the payment of a price for a chance to gain a thing of value as a prize, while in State v. Mint Vending Machine, 85 N.H. 22, 23, 154 A. 224, it is stated that, as commonly understood, gambling involves not only chance but a hope of gaining something beyond the amount played, or, as it is frequently expressed, the chance of winning something for nothing.

"The coin inserted in the pinball machine presumably is paid solely for the amusement of operating the machine. Thus, the coin measures the value of a game. Therefore, a free game . . . has a definite fixed value. If one game is worth a nickel, it is clear that additional games are things of value. And the rule is the same whether the machine emits discs with which it can be replayed or works automatically as in the case at bar." State v. Wiley, 232 Iowa 443, 447, 3 N.W.2d 620; see People v. One Pinball Machine, 316 Ill. App. 161, 44 N.E.2d 950, and Oatman v. Port Huron Chief of Police, 310 Mich, 57, reported as Oatman v. Davidson, 16 N.W.2d 665. The machines involved here do not discharge tokens to be used for either free plays or exchange. If they did, they would violate a specific provision of 53-278. However, the balls which are released for free plays serve the same purpose as such tokens. It has been held that the thing played for and received is actually the right to operate the machine an additional time or times and not the token which represents that value. State v. Abbott, 218 N.C. 470, 478, 11 S.E.2d 539. In answer to the plaintiff's claim that his machines are for amusement only, we quote: "Amusement is a thing of value. Were it not so, it would not be commercialized. . . . Since amusement has value, and added amusement has additional value, and since it is subject to be procured by chance without the payment of additional consideration therefor, there is involved in the game three elements of gambling, namely, chance, price and a prize." Kraus v. Cleveland, 135 Ohio St. 43, 46, 47, 19 N.E.2d 159.

A coin operated pinball machine which is designed to provide free plays upon the scoring of certain numbers or combinations of numbers is a gaming device. The plaintiff's machines are in this category. Their possession was in violation of 53-278, and their seizure was authorized under 53-279. "A marble or pinball machine, so `rigged' that a player can win (through chance) the property or property right of `free plays' thereon, as an incident to manipulating a projector propelling marbles onto the face of the machine, is a `gaming device' . . ." State v. Larimore, 293 S.W.2d 277, 278 (Tex.Civ.App.).

Use AI to get other relevant cases.

Comments

FARINA v. KELLY
(Jun 21, 1960)